- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- Halo: Reach - “Battle Begins” trailer about the single-player campaign

- PlayStation Move: prices and details about the Starter Pack announced

- Dragon Age II: The first video

- StarCraft II: Two new videos about the single and multiplayer campaigns

- DC Universe Online to be launched on November 2nd

- StarCraft II: new images, artwork and a video

- A batch of images for Quantum Theory

- Kinect: Official price of €149 confirmed

- Assassin’s Creed: Brotherhood is a true sequel, says Ubisoft

- New screenshots for Crysis 2

- 3d Games
- Action Games
- Addicting Games
- Adventure Games
- Air Games
- Arcade Games
- Download Games
- Driving Games
- DVD Games
- E3 2010
- Fighter Games
- Game Forums
- Game News
- Interactive Games
- Kids Games
- Kinect
- Mac OS
- Mario Games
- Microsoft Kinect
- MMORPG
- Monsters Games
- Multiplayer Games
- Nintendo 3DS
- Nintendo DS
- Nintendo DSi
- Nintendo Wii
- Online Games
- OnLive
- PC Games
- Playstation 2
- Playstation 3
- Project Natal
- PSP
- Racing Games
- RPG games
- Rumors
- Shooter Games
- Simulation Games
- Sport Games
- Strategy Games
- Web Games
- Windows Games
- XBox
- XBox 360
-
World of Warcraft: Initial plans didn’t include monthly costs.

The initial project for World of Warcraft did not include the monthly fees to access their official servers. That’s the official word from Rob Pardo, vice-president of Blizzard Entertainment, in an interview for Gamasutra.“When were first going to make World of Warcraft, we wanted to make it free and advertising supported”, Pardo commented. “We didn’t want to charge a subscription, but as we researched market conditions, we realized that wouldn’t support us.”
Obviously Blizzard expected another type of business with World of Warcraft at their first developing stages. The same Bill Roper, in fact, declared that his ex-software house (he’s now the CEO of Flagship Studios) had hoped to sell a million copies. World of Warcraft is the most successful MMORPG developed in an non-asian country, with more than 10.7 million subscribers.
Related Posts
- World of Warcraft still growing.
- More than 11 million players on World of Warcraft
- Bill Roper goes to Cryptic Studios
- A new patch for World of Warcraft
- New Authenticator for World of Warcraft.
- World of Warcraft: possibility of paid character customization
- Zombie Invasion in World of Warcraft
- World of Warcraft: a 5 million copy estimate for Lich King
- New World of Warcraft expansion scheduled for November
- News about StarCraft 2 and World of Warcraft