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EA will cancel one game a year, says Riccitiello
The big boss from Electronic Arts, John Riccitiello, has made his company’s policy well clear on an interview published by GamaSutra, when it comes to the quality control of its games.
“When something’s not meeting expectations… you can course correct by giving it more time, more money, changing the concept or killing the game. If you’re committed to quality, you take one of those paths”, he said. “If you preclude any one of those paths, quality will suffer.”
In fact, the first game to receive the axe was Tiberium, the FPS based on the Command and Conquer universe, which was cancelled recently. And to make things more clear, he added: “EA will kill a game or two a year. Forever”.
In the same interview, there was time for a brief mention on the DRM’s, the center of a heated discussion amongst the Spore users. Riccitiello has admitted hating the protection system.
“I don’t like the whole concept; it can be a little bit cumbersome. But I don’t like locks on my door, and I don’t like to use keys in my car… I’d like to live in a world where there are no passports. Unfortunately, we don’t – and I think the vast majority of people voted with their wallets and went out and bought Spore”, he said. “We’re going to see an evolution of these things. I wish we didn’t live in a world where we had to do these types of things. I want it to be seamless and easy – but I also don’t want to have a bonfire of money.”
The full interview can be found here.
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